Reward Pools
Weekly Reward Pools
At AnticaP2E, 60% of all revenue generated from the game—through purchases such as Premium Accounts, Potions, Runes, and equipment—will be distributed back to the players via our Tokenomics system. These rewards are allocated across multiple activities designed to engage players and ensure economic sustainability.
1. 30% - Gold-to-Dollar Exchange
Players can gather in-game gold and submit it through our website to participate in a weekly reward pool. Rewards are distributed in Antica Tokens, proportional to the amount of gold each player contributes compared to the total gold submitted by all participants that week.
Dynamic Scaling: The pool is limited to 30% of weekly revenue, ensuring token value stability and preventing over-distribution.
Eligibility: Premium Account holders only.
2. 20% - Daily Monster Challenge
Every day, a specific monster is selected for the Daily Monster Challenge.
The top 10 players who kill the most of that monster during the day will earn rewards in Antica Tokens, distributed based on their rankings.
This encourages active hunting and player engagement while adding diversity to daily gameplay.
3. High-Stakes Dungeons
High-Stakes Dungeons feature shrinking play areas where players face monsters and compete until only three remain.
Entry Fee: Each player pays 0.5 Tokens to participate.
Reward Pool: 90% of the total tokens collected go to the top 3 players, divided equally (1.5 Tokens each in a 10-player scenario).
Remaining 10%: Allocated to the Season Finale Rewards, contributing to the Events and Treasures pool for end-of-season celebrations and unique rewards.
Eligibility: Premium Account holders only.
This system creates a high-risk, high-reward environment for competitive players while contributing to long-term seasonal incentives.
4. 20% - Regular Dungeons
Five Regular Dungeons spawn daily, filled with monsters and treasure chests.
The last three surviving players in each dungeon earn rewards in Antica Tokens.
Weekly reward amounts are predetermined based on the Weekly Pool, ensuring transparency and balance.
5. 10% - Weekly Leaderboard
A weekly Leaderboard System rewards the most active and skilled players.
Top Rankings: Players who excel in various activities (e.g., monster hunting, dungeon performance) earn their share of 10% of the Weekly Pool in tokens.
Seasonal Rewards: Exclusive vanity items, titles, or temporary buffs for top performers encourage long-term competition and replayability.
6. 10% - NFT Sales
Players can discover hidden NFTs throughout the AnticaP2E world.
Minting: NFTs can be minted into your Metamask wallet.
Marketplace: Players can trade NFTs with others or sell them back to the team at a fixed, pre-determined value.
Utility: NFTs may unlock special perks or exclusive content, adding value beyond aesthetic appeal.
7. 10% - Events and Treasures
A portion of the Weekly Pool is reserved for special events tied to holidays, festivals, commemorative dates, and Season Finale Rewards.
These events feature unique challenges and exciting rewards in Antica Tokens, rare items, or NFTs, creating a festive and competitive atmosphere.
Adjustments Summary
Here’s the final breakdown of the 60% Weekly Pool:
30% - Gold-to-Dollar Exchange
20% - Daily Monster Challenge
20% - Regular Dungeons
10% - Weekly Leaderboard
10% - NFT Sales
10% - Events and Treasures
Economic Sustainability Features
To maintain a balanced economy:
10% Conversion Fee: When players convert tokens to USDT (1 Token = $1), a 10% fee is applied. This helps fund future rewards and reduce token oversupply.
Burning Mechanisms: Portions of fees (e.g., dungeon entries) are burned to stabilize token value.
Predefined Rewards: Weekly rewards are determined in advance, starting from the first week of the second month, ensuring clarity and financial predictability.
Final Notes
This reward system is designed to foster engagement, fair competition, and a sustainable economy. It ensures that players have various paths to earn while maintaining the value of Antica Tokens and supporting long-term growth.
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