🪙
AnticaP2E
  • 🔰Introduction
    • Whitepaper
    • Our Vision
    • RoadMap
  • 👨‍🏫How to play
  • ⚔️The Game
    • What is it about?
    • Prologue
    • Welcome to Rookgard!
    • Classes (Vocations)
      • Knight
      • Paladin
      • Sorcerer
      • Druid
    • Spells
    • Creatures
    • Items
      • Axes
      • Swords
      • Clubs
      • Shields
      • Helmets
      • Armor
      • Legs
      • Boots
      • Distance
      • Amulets
      • Rings
    • Quests
    • Tasks
  • 💰Economy
    • Free to Earn
    • Antica Coin
    • Tokenomics
    • Reward Pools
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On this page
  • Benefits
  • Promotion
  • Regeneration
  • Stats
  1. The Game
  2. Classes (Vocations)

Sorcerer

Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death.

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Because of their focus on the training of the mind, they are physically weaker than knights and paladins.

Benefits

  • A good choice for those who want to play alone most of the time.

  • Various spell effects make for interesting, colorful gameplay.

  • Sorcerers are capable of dealing with various damage types effectively and can easily adapt to different monsters. That allows them to hunt pretty much everywhere.

  • Strong damage output in every situation, both single- and multi-target.

  • Can use Magic Shield to drastically increase survivability at the cost of more mana fluids.

  • Fastest advancement in magic level (same as druids).

  • Largest mana pool and fastest regeneration (same as druids).

  • Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target.

  • Can use all runes, except two: Paralyze, and Wild Growth.

Promotion

When a Sorcerer reaches level 20, they can purchase promotion and become a Master Sorcerer with certain benefits.

Regeneration

Sorcerer : Hitpoints regenerate 1 point every 12 seconds and 1 mana point every 3 seconds.

Master Sorcerer : Hitpoints regenerate 1 point every 12 seconds and 1 mana point every 2 seconds.

Stats

When advancing a level, a Sorcerer gains 10 capacity, 5 hitpoints and 30 mana.

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