🪙
AnticaP2E
  • 🔰Introduction
    • Whitepaper
    • Our Vision
    • RoadMap
  • 👨‍🏫How to play
  • ⚔️The Game
    • What is it about?
    • Prologue
    • Welcome to Rookgard!
    • Classes (Vocations)
      • Knight
      • Paladin
      • Sorcerer
      • Druid
    • Spells
    • Creatures
    • Items
      • Axes
      • Swords
      • Clubs
      • Shields
      • Helmets
      • Armor
      • Legs
      • Boots
      • Distance
      • Amulets
      • Rings
    • Quests
    • Tasks
  • 💰Economy
    • Free to Earn
    • Antica Coin
    • Tokenomics
    • Reward Pools
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On this page
  • Benefits
  • Promotion
  • Regeneration
  • Stats
  1. The Game
  2. Classes (Vocations)

Paladin

Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.

PreviousKnightNextSorcerer

Last updated 2 years ago

Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.

Benefits

  • The strongest single-target damage output out of all classes.

  • Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.

  • Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.

  • It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.

  • Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.

  • Quick advancement in shielding (at the same rate as knights).

  • Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.

  • Access to a solid array of spells.

  • More capacity than sorcerers and druids.

  • More hitpoints and faster regeneration than sorcerers and druids.

  • More mana and faster regeneration than knights.

  • Faster advancement in magic level than knights

IMAGEM

Promotion

When a Paladin reaches level 20, they can purchase a promotion and become a Royal Paladin with certain benefits.

Regeneration

Paladin : Hitpoints regenerate 1 point every 8 seconds and mana regenerate 1 point every 4 seconds.

Royal Paladin : Hitpoints regenerate 1 point every 6 seconds and mana regenerate 1 point every 3 seconds.

Stats

When advancing a level, a paladin gains 20 capacity, 10 hitpoints, and 15 mana.

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