Paladin
Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.
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Paladins are masters of long-range combat. They focus on ranged weapons like bows, crossbows and spears to a deadly effect. They advance very fast in distance fighting.
Last updated
Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.
The strongest single-target damage output out of all classes.
Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
Paladins are cost-efficient and are the best class to profit with, despite the cost of ammunition.
It is much less of a problem for a paladin to fight monsters resistant to physical damage than it is for a knight, as they have a vastly higher damage output and can deal other types of damage much more efficiently.
Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
Quick advancement in shielding (at the same rate as knights).
Rather fast advancement in melee skills (slower than knights, but faster than mages), making melee combat a possible alternative when out of ammunition, though it's likely viable only at a lower level.
Access to a solid array of spells.
More capacity than sorcerers and druids.
More hitpoints and faster regeneration than sorcerers and druids.
More mana and faster regeneration than knights.
Faster advancement in magic level than knights
IMAGEM
When a Paladin reaches level 20, they can purchase a promotion and become a Royal Paladin with certain benefits.
Paladin : Hitpoints regenerate 1 point every 8 seconds and mana regenerate 1 point every 4 seconds.
Royal Paladin : Hitpoints regenerate 1 point every 6 seconds and mana regenerate 1 point every 3 seconds.
When advancing a level, a paladin gains 20 capacity, 10 hitpoints, and 15 mana.